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Entity Component System Approach to Modern Game Development

August 412:00 pm - 1:00 pm PDT

Explore how today’s games achieve scalability and performance through modern architectural patterns. This session introduces the Entity Component System (ECS) framework, a data-driven approach used in leading game engines to create flexible, high-performance systems.

Details

Date:
August 4
Time:
12:00 pm - 1:00 pm PDT

Venue

Online